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2012年8月20日星期一

new Swtor Strategies for the Assassin Guide Buy SWTOR gold


The Sith Assassin is an advanced class of the Sith Inquisitor. Arsenal Assassin speed and deception are the tools. Whether it is using stealth to infiltrate a Republic base and to delete a target of large-scale or tact enter a battle on a large scale, flashing the assassin Lightsaber dual sharp deadly provide an offence tirelessly accurately and, if necessary,(Buy SWTOR gold) a formidable defence.
Today we will discuss the best PVP build and strategies for the murderer of levels 10-19. Note that this is not broken down by level, and we will discuss all the capabilities available at level 19. If you are currently less than 19 all simply not take into account the capabilities that may not be available to you yet.You will find the specification recommended at age 19. We will be focusing on the tree disappointment, because it provides the most benefits in PvP. You will be using a little stealth grande, all mechanics and the level of available crowd control.Until 14, you will be using load lightning on your sabre, 14 pass you to a charge of black. Always make sure that you have polished with Mark of Power, and Sprint is active PvP.While, regardless of spec, you always need to have a generator from Shield equipped in your left hand. This will allow survival much more from simple development.
I will first start with the General sequence for 1-on-1 combat: Stealth – you always need to be in / out of stealth when entering combat.Maul – it requires you to be behind the target to open with this on a target from behind.Overload – Use this option to stop an enemy remotely, or push an enemy in hand-to-hand, immediately after with lightning.Force – begin immediately after the use of this line Maul, you may be a milestone towards the target if you have to use the overloads on the them.Shock – use this force immediately after Lightning.Maul – you should have exploit the active weakness of Duplicity talent, to make your next Maul ignore armor and cost 50% less Force.Discharge with charge dark immediately after shock Strike burst.Saber even more – if you do not have enough strength to use something else.
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Now, I will go on each available capacity and the best times to use: Stealth – if you are out of action and can go in stealth, go to Stealth.Maul – you don’t want to use as a Maul can openers, Stealth, and when you exploit the weakness to the top. It has a very high cost and Force as such, is not very effective, without up.(Buy SWTOR gold)Overload weakness feat. Use this option to obtain any Mêlée out of you if you are in danger, or to interrupt a distance. You can also use it in Huttball to hit players off-ramps, in the fire / poison Lightning.Force  Use this option when the target is to varied / combined with shock for some burst.High shock  another possibility remote, combine it with all the capabilities of other to burst.High discharge – discharge will be not too effective with lightning charge, but becomes much more effective with Charge.Jolt Dark – use this option to stop any cures or capabilities of your enemy crowd control is attempting to use.
Electrocute Use this option to stop Huttball a ball carrier, or to trap someone in poison fire. Also useful to control several enemies at once.Whirlwind – Idem that electrocution, but requires a cast time and will be interrupted by damage. May be useful to someone or trap in hazards.Recklessness – Use this option to major bursting with Force lightning and shock. Remember, that it increases the Force Lightning reach 30 metres. Therefore, if it of a damn went above you / Scrum remotely, you can use recklessness and dark group Lightning.Crushing – can be useful for distance, but is not at all effective in run speed.Force long – use this option to catch to flee or enemies.Very useful in Huttball if you are the control of the ball carrier.(Buy SWTOR gold)Mind – You can use it to provide the protection, which means that the target will much less damage to all other players, but yourself.

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